SnoutCast #156: Too Many Secrets

Puzzle hunts are, on some level, all about secrets: keeping them, discovering them, or revealing them at the proper moment. But how many secrets is too many? And when is it appropriate to reveal some of them?

[ Download mp3 – 27 MB ]

00:58 – “secretive”
02:42 – secrets during an event
14:35 – secrets during playtesting
27:25 – upcoming events: GC Summit, DASH 5, WarTron: Boston, The Famine Game, and more!
29:09 – The End

Tell us we’re wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.

Music: instrumentals from “Code Monkey” and “Re: Your Brains” by Jonathan Coulton

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Curtis DeeAnn Tye

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0 Comments

  1. You do realize that it's now arguably your fault if some puzzler goes out, gets a code sheet tattooed on his/her body… and then realizes there's a typo in the semaphore. 🙂

  2. Anyone who knows me knows I've always got something to say. Being involved in the game taught me how to restrain myself, and tp understand the utility of secrets. curating a playtest is a real struggle for me! Precipitating the ah-ha moment to calibrate the clue's details during a playtest is an art well worth mastering. It dramatically improves the return on investment of the playtest – and you have to remember that play testing time is precious and should be optimized.

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