SnoutCast #138: Gamer Profile – Corby Anderson

This week, an extended conversation with Corby Anderson, late of WarTron Game Control!

[ Download mp3 – 42 MB ]

00:00 – teaser: “every single show…type type type”
01:25 – “wordy”
02:22 – reminiscing about JoCo Cruise Crazy 2
04:07 – whence thy interest in puzzles, and hunts thereof, kind sir?
08:03 – Corby’s first Game experience: Genome
10:22 – what type of puzzle event do you prefer?
13:02 – Corby’s day job
14:45 – “Excel always wins.”
18:03 – WarTron Bit Builder backstory (minor puzzle spoilers)
24:21 – playing Games vs. being on GC
28:48 – yeah, yeah, we’re planning a JCCC3 puzzle hunt
32:05 – everybody loves source control software
39:52 – thumbs up for Samsara
43:04 – (Corby has never been to Cinetopia)
45:24 – The End

Tell us we’re wrong on the Internet! E-mail or post a comment at

Music: instrumentals from “Code Monkey” and “Baby Got Back” by Jonathan Coulton

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Curtis DeeAnn Corby


  1. Git has a nice workflow, yeah. But if you try to use it to keep track of more stuff than there is in, say, the Linux kernel, then Git slows down: it likes to work with all of the data, but past some amount of data, that approach gets unwieldy. You couldn't use it at Google.

    Actually, that's not quite right. You could use Perforce to pull a subset down to your machine, then use Git's nice workflow to work with that.

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