In which we finish talking with Lisa Long about her London Game!
[ Download mp3 – 20 MB ]
00:54 – Part 2: The Exciting Conclusion!
01:10 – how London GC used Twitter
02:03 – yet another Hogwarts Game war story
02:26 – did players care about the theme/plot?
04:20 – pre-clues and such
06:15 – only Game Control thought that was funny
07:28 – from start to finish
08:38 – building a puzzle community in London
09:02 – new mailing list: the_game_uk
09:50 – division of labor and ownership idiosyncrasies
11:45 – what’s special about London?
13:49 – working with local businesses
15:55 – how teams responded to the story
18:07 – PLUG: BBC’s “The Code” game (Lisa says “It’s awesome!”)
19:40 – don’t you forget about PuzzleHuntCalendar.com
21:15 – The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast!
Music: instrumentals from “Code Monkey” and “Skullcrusher Mountain” by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]