Well, dudes, if you ever wanted to hear DeeAnn breathing heavy into your ear, I guess this is the episode for you.
Also: we talk about using automation vs. human volunteers when running Games and similar events!
[ Download mp3 – 36 MB ]
00:00 – Too Many Monkeys Teaser
02:20 – “organic”
04:00 – what is a robot, really?
05:56 – (this topic prompted by GameStorm)
08:02 – paper audit trails for convention registration and GC help calls
12:20 – automation does make hint/confirm systems more fair…
14:05 – …but some GCs have more fun talking to teams on the phone
14:46 – the workplace RTFM analogy
19:07 – lightning round: 3 examples!
21:06 – (Paul and Storm have much to answer for)
21:23 – Example 1: GC Help/Hint Line (already discussed)
21:34 – Example 2: Clue Locations
27:40 – Example 3: Applications
31:33 – DeeAnn explains the meaning of life
33:02 – Curtis may need to make another flowchart
33:54 – closing statements (and rebuttals)
36:32 – check PuzzleHuntCalendar.com for upcoming events!
38:55 – The End
Got a comment or question? E-mail podcast@snout.org or post at snout.org/podcast !
Music: instrumentals from “Code Monkey” and “The Future Soon” by Jonathan Coulton
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Can't sleep. Cave robots will get me.