SnoutCast #15: “Hints”

Are you still having fun?


[ Download mp3 – 34 MB ]

00:00 – Random Teaser™: Tattoo Science, PDX Edition
02:31 – Welcome; DeeAnn is generous
05:08 – The Humble Indie Bundle
07:46 – why we used pre-printed hints in DASH 1 PDX and DASH 2 PDX
09:36 – how “we” decided to run DASH 1 PDX as a relay
11:46 – phoning it in
12:35 – computer help files R TEH SUX0RZ
16:09 – accurate labeling on canned hints for DASH
17:22 – the Wonka Game hint penalty system
21:21 – teams are very specific about “hint” vs. “confirm”
23:41 – “solution methodology” hints in DASH 2 PDX
24:22 – show not tell
25:27 – DeeAnn read this really cool article but now she can’t remember it.
26:00 – Maybe Larry knows what it is.
26:50 – were DASH 1 PDX hints better than DASH 2 PDX? too spoilery?
29:03 – Portland loves hints
30:03 – hints in Shinteki Field Trip: Disneyland
31:17 – would DeeAnn’s mom enjoy Shinteki Disneyland?
32:12 – how is a puzzle like a board game?
33:09 – damning with faint praise FTW OMGWTFBBQ
34:15 – Mmm… Good Eats
34:36 – e-mail us!
35:14 – upcoming events: Shinteki Decathlon 6, w00tstock 2.x shows (now with puzzles!)
37:07 – The End

Music: instrumentals from “Code Monkey” and “Ikea” by Jonathan Coulton

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CKL DeeAnn Jasper

0 Comments

  1. Alas, I don't know what article y'all are talking about. But it's OK if you say that I kick ass anyhow. I have a Certificate of Kicking Ass hanging in my office.

  2. I could probably write as long an essay about the priorities that led into the hints/scoring system we used at the Seattle DASH. (Essentially being a fair competition, keeping the rules simple, and with a sidenote of not making asking for a hint a strategic decision.) The important question is always what kind of event you want to run and how teams approach it, and then making a system that encourages that behavior.

    And an actual question for future SnoutCasts: how do you play board games with cats in your house? I haven't even tried at my place because mine already treats anything about the size of a board game piece that's not on the floor as something that Should Be On The Floor.

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