Show notes? We don’t need no stinkin’ show notes.
[ Download mp3 – 30 MB ]
00:00 – Start
31:13 – End
Music: instrumentals from “Code Monkey” and “First of May” by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
Show notes? We don’t need no stinkin’ show notes.
[ Download mp3 – 30 MB ]
00:00 – Start
31:13 – End
Music: instrumentals from “Code Monkey” and “First of May” by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]
01:00 – Sleep is for the weak
02:00 – Totally not talking about The Game.
03:00 – Inconsistent nerd rage
04:00 – "Least-Prepared Podcast Ever"
05:00 – Video arcades through the eyes of a bookworm
06:00 – "They didn't deserve to die!"
07:00 – Stealth games vs Shooters
08:00 – "All I'm doin' is hittin' guys with baseball bats"
09:00 – Beating the crap out of your friends: a worthy goal
10:00 – Wii Boxing? Absolutely!
11:00 – Early video gaming: Blip vs Blip!
12:00 – Reading documentation is for dorks (or boardgamers)
13:00 – Video game documentation is even less useful
14:00 – Playtesting is a wonderful thing
15:00 – Revision control for computer games is weird
16:00 – Console gamers don't understand "patches"
17:00 – Downloadable content and discontents
18:00 – Foreshadowing: Sean will totally talk about videogame programming
19:00 – Boardgames are fault-tolerant, thanks to rocks
20:00 – Boardgames are adaptable, e.g., Candyland on fire
21:00 – "Even if we were to talk about, say, Halo."
22:00 – In some videogames, you can choose your goal
23:00 – In D&D, the DM wins by losing
24:00 – Imperfect football comparison
25:00 – "You have to be fair."
26:00 – That cooperative LotR boardgame
27:00 – Boardgames are generally about beating
28:00 – Realism in videogames despite zombies
29:00 – Boardgames are a little more social than the undead
30:00 – Upcoming events: BAPHL, Shinteki, San Diego
31:00 – Tina C
Thanks, Larry, for picking up the slack while I was under the weather. But now you've set a dangerous precedent…