Game Theory 123

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I can’t comment on Peter Sarrett’s blog (hello, 500 server error), so I’m posting my remarks on “Puzzle Hunt 123” here: Wei-Hwa said: “Except for the teams at the top, most teams don’t realize when they can be meta-event-ing to…

OnLive: Behind the Scenes

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My friend–let’s call him “Kojak”–shared some interesting details about his employer, OnLive, who made a big splash last week at GDC (read more about it: company web site, press conference video, Penny Arcade comic).  Some highlights from his email to…

GC Summit 2009 Debriefing

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Thursday night’s gathering was a rousing success, thanks in large part to the Shinteki folks, who got us a meeting room and free parking at the San Francisco Zoo. See for yourself: http://picasaweb.google.com/sparckl/GCSummit2009 Thanks also to Larry Hosken, who (via…

NaNoWriMo Has Begun

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That’s National Novel Writing Month to you. My current progress: D and I got a head start at a midnight write-in on Friday, and an after-hours library write-in on Saturday night. Then we totally slacked off today and played Rock…

Gamer Syndrome

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This past Sunday, the Seattle Times ran a story titled, simply, “The Game.” It’s about those weekend-long puzzle hunts that I often discuss here; in particular, it’s about one which took place in Las Vegas in 2002 and resulted in…

Sitcom Room, etc.

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Today, I registered for Ken Levine’s Sitcom Room, wherein I will spend 33 hours in a hotel with 19 other TV writer wannabes, working in a team of 5 to rewrite and improve a comedy scene. That happens one week…

Spore-22

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Twenty-two is probably about the total number of hours (so far) that I’ve spent playing Spore or fiddling with the Creature Creator. I also felt like I was living a Catch-22 paradox this afternoon, when I ran into a crash-to-desktop…