SnoutCast #37: “Scouting”

How do GCs pick locations for their Games? We don’t know how others do it, but we can talk about how Team Snout does it. And we do!


[ Download mp3 – 34 MB ]

00:58 – “discerning”
02:27 – Please send Curtis a birthday postcard.
03:47 – gratuitous mention of Travels With Our Cats
04:23 – gratuitous Jim Jarmusch reference
05:52 – if you visit: must-see locations in Portland, Oregon
07:13 – DeeAnn’s conceptual Porky Pig impression
08:37 – Karl is our navigator and cartographer
10:01 – how do we pick locations?
12:26 – DeeAnn does not prioritize theme over safety
14:17 – where Route usually fits into Snout’s early GC planning
15:52 – counter-example: taking the Homicide Game to Santa Cruz
17:00 – optimal drive time: 15 minutes? DeeAnn’s Anedcotal Evidence™
18:48 – exception: longer drive times at night
19:45 – open/closed hours for locations are critical!
23:40 – tough decisions in Hogwarts Game route planning
25:57 – we like loops
28:04 – in closing: specific criteria to scout at locations
31:53 – upcoming events: Puzzled Pint (PDX, tonight!); “Odd Man Out” treasure hunt (San Francisco, 10/23); Ghost Patrol BANG/SNAP 7 (Bay Area/Seattle, 10/31)
36:22 – The End

Music: instrumentals from “Code Monkey” and “First of May” by Jonathan Coulton

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CKL DeeAnn

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