{"id":579,"date":"2011-03-15T00:01:00","date_gmt":"2011-03-15T07:01:00","guid":{"rendered":"https:\/\/www.curtiscchen.com\/journal\/2011\/03\/15\/snoutcast-56-summer-reruns\/"},"modified":"2011-03-15T00:01:00","modified_gmt":"2011-03-15T07:01:00","slug":"snoutcast-56-summer-reruns","status":"publish","type":"post","link":"https:\/\/www.curtiscchen.com\/journal\/2011\/03\/15\/snoutcast-56-summer-reruns\/","title":{"rendered":"SnoutCast #56: &#8220;Summer Reruns&#8221;"},"content":{"rendered":"<p>Other than Running More Games, what are some ways to let more people play in puzzle hunt events?  This week, DeeAnn and Curtis talk* about reruns, simulcasts, and hypothetical Game Kits.<\/p>\n<p>* <small>You&#8217;d think we would have more conclusions to offer, given how long we blather on, but&#8230;  Sorry.  No.  Maybe you have ideas?  Send us some feedback!<\/small><\/p>\n<p><object type=\"application\/x-shockwave-flash\" data=\"http:\/\/malum-iter.com\/512\/audio\/player.swf\" height=\"24\" width=\"290\"><param name=\"movie\" value=\"http:\/\/malum-iter.com\/512\/audio\/player.swf\"><param name=\"FlashVars\" value=\"playerID=20110315&#038;soundFile=http:\/\/malum-iter.com\/snoutcast\/20110315.mp3\"><param name=\"quality\" value=\"high\"><param name=\"menu\" value=\"false\"><param name=\"wmode\" value=\"transparent\"><\/object><br \/><small>[ <a href=\"http:\/\/malum-iter.com\/snoutcast\/20110315.mp3\">Download mp3<\/a> &#8211; 49 MB ]<\/small><\/p>\n<p>01:00 &#8211; <i>&#8220;repetitive&#8221;<\/i><br \/>01:35 &#8211; topic inspired by <a href=\"http:\/\/www.shinteki.com\/aqremix.html\">Shinteki Aquarius Remix<\/a>: how to allow more people to play Games?<br \/>04:09 &#8211; people have suggested re-running Games<br \/>05:45 &#8211; other solutions, NOT including raising the price<br \/>08:09 &#8211; simply allow more players in a given Game?<br \/>10:34 &#8211; bottlenecks in <a href=\"http:\/\/lahosken.san-francisco.ca.us\/anecdotal\/hunt\/22\/\">Midnight Madness<\/a><br \/>12:38 &#8211; limiting event size in <a href=\"http:\/\/lahosken.san-francisco.ca.us\/anecdotal\/hunt\/16\/\">Hogwarts Game<\/a><br \/>14:58 &#8211; the live-theater analogy<br \/>18:38 &#8211; what about a &#8220;Hogwarts Game Kit?&#8221;<br \/>20:45 &#8211; quick recap of options being discussed<br \/>21:34 &#8211; looking up past Games on the Internet<br \/>25:02 &#8211; Gamers mostly like to follow the rules&#8230; mostly<br \/>27:16 &#8211; what would be in a &#8220;Game Kit?&#8221;<br \/>33:21 &#8211; intellectual property rathole<br \/>37:28 &#8211; simulcasts!<br \/>39:39 &#8211; getting over puzzle creation anxiety<br \/>42:19 &#8211; enumerating specific problems with each option<br \/>46:20 &#8211; the movie-production analogy<br \/>51:25 &#8211; <b>Next Week: Iron Puzzler 2011 Debrief<\/b><br \/>51:49 &#8211; <i>upcoming events:<\/i> <a href=\"http:\/\/www.puzzledpint.com\/\">Puzzled Pint<\/a> (3\/15, Portland); <a href=\"http:\/\/playdash.org\/\">DASH<\/a> (4\/30, various cities); <a href=\"http:\/\/www.shinteki.com\/aqremix.html\">Shinteki Aquarius Remix<\/a> (5\/14, bay area); <a href=\"http:\/\/worldhenchmen.org\/\">World Henchmen Game<\/a> (6\/17-19, Seattle); <a href=\"http:\/\/bayareanightgame.org\/\">BANG 28<\/a> (7\/9, bay area).<br \/>53:11 &#8211; <i>The End<\/i><\/p>\n<p><b>Got a comment or question? E-mail <a href=\"mailto:podcast@snout.org\">podcast@snout.org<\/a> or post at <a href=\"http:\/\/snout.org\/podcast\">snout.org\/podcast<\/a>&nbsp;!<\/b><\/p>\n<p><span style=\"font-style:italic;\">Music: instrumentals from &#8220;Code Monkey&#8221; and &#8220;Re: Your Brains&#8221; by <a href=\"http:\/\/jonathancoulton.com\/\">Jonathan Coulton<\/a><\/span><\/p>\n<p>[ <a href=\"http:\/\/feeds.feedburner.com\/snoutcast\" rel=\"alternate\" type=\"application\/rss+xml\">Subscribe to SnoutCast<\/a> \/ <a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewPodcast?id=348528472\">iTunes link<\/a> ]<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/snout.org\/HotSheet\/CKL.jpg\" alt=\"CKL\" title=\"CKL\" border=\"0\" height=\"32\" \/>&nbsp;<img decoding=\"async\" src=\"http:\/\/snout.org\/HotSheet\/DeeAnn.jpg\" alt=\"DeeAnn\" title=\"DeeAnn\" border=\"0\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Other than Running More Games, what are some ways to let more people play in puzzle hunt events? This week, DeeAnn and Curtis talk* about reruns, simulcasts, and hypothetical Game Kits. * You&#8217;d think we would have more conclusions to&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[67,68,63,12],"tags":[],"class_list":["post-579","post","type-post","status-publish","format-standard","hentry","category-gamecontrol","category-podcast","category-runmoregames","category-thisbusinesswecallshow"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/posts\/579","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/comments?post=579"}],"version-history":[{"count":0,"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/posts\/579\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/media?parent=579"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/categories?post=579"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.curtiscchen.com\/journal\/wp-json\/wp\/v2\/tags?post=579"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}